(Frederik Schuh, 1952)
Here is the game of chomp and a very preliminary sketch of a game to do with linear inequalities. The latter would be a fun class project to perfect – it is NOT good enough to play right now. Let me know of your ideas how to make this game better and I’ll give your class credit.
In the minds of perhaps a majority of persons, education still consists in the acquiring of certain facilities for particular purposes in life. But this does not deserve the name of education. A system of instruction adapted merely to this purpose, enslaves and degrades human nature. It reduces men to machines, by bringing up workmen for a manufactory…
The mind of the child is considered a mere receptacle, which is to be stored with knowledge. Its pliability is abused into a mechanical and spiritless routine… for in receiving knowledge, the pupil is merely passive.
Standards for Mathematical Practice
MathPickle puzzle and game designs engage a wide spectrum of student abilities while targeting the following Standards for Mathematical Practice:
MP1 Toughen up!
This is problem solving where our students develop grit and resiliency in the face of nasty, thorny problems. It is the most sought after skill for our students.
MP3 Work together!
This is collaborative problem solving in which students discuss their strategies to solve a problem and identify missteps in a failed solution. MathPickle recommends pairing up students for all its puzzles.
MP6 Be precise!
This is where our students learn to communicate using precise terminology. MathPickle encourages students not only to use the precise terms of others, but to invent and rigorously define their own terms.
MP7 Be observant!
One of the things that the human brain does very well is identify pattern. We sometimes do this too well and identify patterns that don't really exist.