**Wormhole!**

##### (MathPickle, 2011 – Based on work by Harold Coxeter and John Horton Conway)

Send your students on a dangerous trip which coincidently happens to be a fantastic introduction/practice for division. If they make a mistake they’ll crash in a heap of fractions. If you want an easier wormhole, use 9 points instead of 11 points. You will find both on the worksheets below: Some wormholes are a lot tougher than others – if you want a to standardize your wormhole experience do the codeword construction together as a class.

Download puzzle-sheets here.

See Ron Goodman’s wormhole calculator here. Thanks Ron!

Arithmetic, when properly taught, is acknowledged by all to be very important as a discipline of the mind; so much so, that even if it had no practical application, which should render it valuable on its own account, it would still be well worth while to bestow a considerable portion of time on it for this purpose alone.

**Standards for ****Mathematical Practice**

MathPickle puzzle and game designs engage a wide spectrum of student abilities while targeting the following Standards for Mathematical Practice:

##### MP1 Toughen up!

This is problem solving where our students develop grit and resiliency in the face of nasty, thorny problems. It is the most sought after skill for our students.

##### MP3 Work together!

This is collaborative problem solving in which students discuss their strategies to solve a problem and identify missteps in a failed solution. MathPickle recommends pairing up students for all its puzzles.

##### MP6 Be precise!

This is where our students learn to communicate using precise terminology. MathPickle encourages students not only to use the precise terms of others, but to invent and rigorously define their own terms.

##### MP7 Be observant!

One of the things that the human brain does very well is identify pattern. We sometimes do this too well and identify patterns that don't really exist.