I’m agnostic when it comes to computer games.
On the negative side:
1) Too many students already have too much screen time at home – the last thing this subset of students need is to have screen time in school.
2) Quality control is lacking.
On the positive side:
1) Computers are with us to stay and what better place to learn how to use them responsibly than at school.
2) There are fantastic electronic resources… These include “scratch,” an introductory programming language – “Minecraft” a ridiculously addictive game, and many beautifully rendered logic puzzles like those featured here: Apps
How often do students use digital games in your classroom?
- every day 9%
- every week 55%
- every month 80%
Survey of 513 teachers who use digital games by the Joan Ganz Cooney Center
When you select games to use with your students, what influences your decision?
- What other teachers say about the game 48%
- The game includes assessment, tracking, and/or other classroom management features 43%
- Our experience or preference for the game 42%
- Research claims/evidence of the game’s educational impact 37%
- What your students say about the game 31%
- How much the game costs 24%
Survey of 513 teachers who use digital games by the Joan Ganz Cooney Center