by MathPickle | May 1, 2017 |
McGuire the Gathering is one of my favourite puzzle games. It is among the first that I designed in 2005 – five years before MathPickle came into being. It is based on the card game: Magic the Gathering. Download a pdf of this slide show here. Foul winds are...
by MathPickle | Apr 16, 2017 |
After repeated defeats in races against Aesop’s tortoises, the hares band together to have intra-species races across rickety bridges. They come up with an algorithm to build a race track which guarantees that no hare will be able to make two equal jumps right...
by MathPickle | Apr 14, 2017 |
Hare has challenged the tortoise to a revenge race. Tortoise accepts, but tells hare that any revenge race must be across the rickety bridge. That should help turtle, because it stops the hare from getting into her jumping rhythm. You can see it is pretty...
by MathPickle | Feb 27, 2017 |
Jumping Frogs (MathPickle, 2017) Jumping Frogs is a fantastic base to create both casual and complex puzzles. We start at a kindergarten level and work up. After you watch the video, here are other tough problems I got stumped on… For any initial string of...
by MathPickle | Jan 11, 2017 |
King Kong rearranges the city skyline. The skyscrapers create interesting patterns even though they are generated by a simple algorithm. Let’s look at an example if he starts with 5:2 skyscrapers. The algorithm: King Kong removes the top floor from every...